Tonight at 8:30 GMT on BBC1, Panorama have a programme about videogames and addiction (yes, that old, long-dead, desiccated equine-corpse).
Now, forgive me if I’m repeating myself, but given how it’s stirred up the gaming community today, I figured I should mention it here.
Suffice it to say that the games industry aren’t overly happy about the programme and its agenda, as you’d expect.
Eurogamer posted this article which collated various viewpoints from across our beloved industry.

"Think of my kill/death ratio, dad!"
Edge spoke to one of the reporters on the show who revealed they didn’t even look at games like Farmville (yes, Farmville. FARMVILLE for fuck’s sake – that ever-present, news-feed spamming, time devouring boring ‘social’ click-grind where people constantly badger their Facebook friends for those extra pieces they need to build a bloody virtual barn), where developers Zynga have openly admitted they designed it to be addictive. Instead the BBC concentrated on the easier targets like World of Warcraft, presumably Black Ops (“we were hoping to go out in November to coincide with the release of Call Of Duty: Black Ops” says Raphael Rowe) and other more mainstream titles – not that you’d consider Farmville a ‘niche’ title, given it’s the most played game in the history of, well, ever, (apparently). I guess most of Panorama’s researchers have been playing it too much to notice…
One thing that did make me chuckle was when user ‘dadredster’ on Eurogamer pointed out that the BBC have their own games division, but don’t consider theirs to be the stuff of addiction (read: actually any good).
On a lighter note, GamesRadar decided to take a more mocking stance with regards to the BBC’s promo for the show.
Many have said that anything can be addictive if it’s done to excess – in terms of children being addicted, it’s about controlling them – if parents use the PC or console as a cheap babysitter then the child is bound to become addicted.
Eurogamer’s follow-up article (presented here) quotes some of the kids who have experienced this addiction, in order to give more insight into the issue. The one quote that stood out for me was this:
Take Joe. Having quit gaming, he suggests people should “go out and get smashed” instead.
This guy is a fucking genius (yes, that was sarcasm). Rather than keep kids off the streets (and risk their ‘addiction’ to a harmless substance), send ‘em out with a bottle of White Lightning and see what damage is done then… It’s no wonder the Videogames Industry gets a bad-rep with morons like this giving advice on how to avoid addiction.
I can see myself watching tonight and becoming more and more annoyed at the wild claims the programme is sure to make about our favourite past-time. I’d like to be pleasantly surprised, but I’m sure I won’t. Well done to the BBC for pushing the envelope.
I’ve been finding a lot of games rather less fulfilling lately, and embarked on a period of soul-searching in order to figure out why.
Enter the MMORPG. Enter World of Warcraft. While not the first game to use this method, nothing has done it so successfully before. No one reading this needs to be told about the this game’s reputation for pulling people in and keeping them there. What keeps people online is the promise of progression. But while levelling up has always been the core of the RPG experience, it has now become a staple in many more genres, particularly when it comes to online gaming. Why? Because it works. It keeps people playing.
In a similar vein, Bungie 