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		<title>Skyrim &amp; Me: The good, the mad and the (b)ugly</title>
		<link>http://averagegamers.wordpress.com/2012/01/28/skyrim-me-the-good-the-mad-and-the-bugly/</link>
		<comments>http://averagegamers.wordpress.com/2012/01/28/skyrim-me-the-good-the-mad-and-the-bugly/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 13:13:22 +0000</pubDate>
		<dc:creator>riotgirl86</dc:creator>
				<category><![CDATA[General gaming]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[elder scrolls]]></category>
		<category><![CDATA[arrow to knee]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://averagegamers.wordpress.com/?p=1023</guid>
		<description><![CDATA[The Elder Scrolls series has always held a very dear place in my heart; from the moment I first ventured in to the empire of Tamriel and in to the province of Morrowind some 10 years ago (I know what you’re thinking: ‘holy crap!’), I was well and truly hooked.  From the immersive gameplay and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=averagegamers.wordpress.com&amp;blog=10469698&amp;post=1023&amp;subd=averagegamers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1020" title="kim_gamerpic" src="http://averagegamers.files.wordpress.com/2012/01/kim_gamerpic.jpg?w=510" alt=""   />The Elder Scrolls series has always held a very dear place in my heart; from the moment I first ventured in to the empire of Tamriel and in to the province of Morrowind some 10 years ago (I know what you’re thinking: ‘holy crap!’), I was well and truly hooked.  From the immersive gameplay and stunning environment, to the endearing bugs and glitches, Morrowind was, in my opinion, an utterly fantastic game and Oblivion followed suit in all its more polished and epic greatness.</p>
<p>These are games I have dedicated a borderline-insane number of hours to, given up social events for, risked vitamin D deficiency for…so you can imagine my excitement at the announcement that Bethesda were once again returning to Tamriel to add a 5<sup>th</sup> instalment to what is undoubtedly my favourite gaming series of all time.</p>
<p>Since its release only 2 and a half months ago, The Elder Scrolls V: Skyrim has gone on to sell over 10 million copies around the world, has earned universal praise and spawned countless internet memes.  It is without doubt my favourite in the series and, in my opinion, Bethesda’s greatest work.</p>
<p>Now, I’m not going to go over the story or anything like that as I’m sure the majority of people reading this will know the deal; I am simply going to talk about my experiences with the game, share some funny anecdotes and stories and sum up my overall feelings now that I have largely gotten as much as I think I want to from the game, so here goes nothing….</p>
<p>Firstly, the character customisation options in Skyrim really are mind-bogglingly vast – you really could spend hours honing facial features and skin tone and build to get just the right character or likeness (see below image).  I didn’t spend so long on this part and made pretty much the same character I’ve used for all of the games so far – a female Dark Elf – with only a change of name and a few extra facial features (like some bad-ass red war paint), Lellith (thanks to boyfriend Leeman for the 40k inspired name) and I were ready to venture in to the world of Skyrim for the first time!</p>
<div id="attachment_1025" class="wp-caption aligncenter" style="width: 270px"><img class="size-full wp-image-1025" title="skyrim arnie" src="http://averagegamers.files.wordpress.com/2012/01/223882ss_sm2.jpg?w=510" alt=""   /><p class="wp-caption-text">&quot;If it bleeds, we can slay it&quot;</p></div>
<p>Now, I would like to commend Bethesda on the simply beautiful world they have created – the imposing mountains, flowing rivers and vast, snowy plains are absolutely stunning and accompanied by composer Jeremy Soule’s score is just, to me, gaming perfection and unlike most other open-world games, actually makes me *want* to walk between my destinations rather than “fast travelling” from place to place.</p>
<div id="attachment_1029" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-1029" title="skyrim environment" src="http://averagegamers.files.wordpress.com/2012/01/firestormss4.jpg?w=300&#038;h=168" alt="" width="300" height="168" /><p class="wp-caption-text">Just one of Skyrim&#039;s many breathtaking vistas</p></div>
<p>Another big reason for walking around and exploring is, obviously, the numerous dungeons, mines, caves, lairs, ruins, puzzles and crypts that seemingly litter the environment – this is what I spent the first 5 or 6 hours of my game doing – walking around, venturing in to every nook and cranny I came across and, for the most part, getting my ass handed to me on a plate!</p>
<div id="attachment_1030" class="wp-caption aligncenter" style="width: 520px"><a href="http://averagegamers.files.wordpress.com/2012/01/the-elder-scrolls-v-skyrim-giant.jpg"><img class="size-full wp-image-1030" title="The-Elder-Scrolls-V-Skyrim-Giant" src="http://averagegamers.files.wordpress.com/2012/01/the-elder-scrolls-v-skyrim-giant.jpg?w=510&#038;h=286" alt="" width="510" height="286" /></a><p class="wp-caption-text">I learnt very quickly that approaching one of these guys as a level 1 will end in being launched in to orbit and plummeting to my death!</p></div>
<div id="attachment_1032" class="wp-caption alignleft" style="width: 207px"><img class=" wp-image-1032  " title="chillrend" src="http://averagegamers.files.wordpress.com/2012/01/chillrend.jpg?w=197&#038;h=131" alt="" width="197" height="131" /><p class="wp-caption-text">Jackpot!!!!</p></div>
<p>I levelled up pretty quickly through doing lots of side-quests and training and after reaching level 19 I decided to tackle the game’s main quest. That really is one of the beauties of these games – you don’t have to play things in a prescribed order and you are not in any way forced to do so by any quest limitations etc, you really can make it <strong>your </strong>experience.  For example, I started a lot of quests that I simply wasn’t good enough to finish (god damn you, Falmer scum!), therefore I abandoned them halfway through and went off to do other tasks I was good enough to complete and returned to the abandoned quest once I’d levelled up a bit (or stolen a kick-ass weapon from the Jarl in Whiterun <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ).</p>
<div id="attachment_1037" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-1037" title="Alduin_in_Sovngarde" src="http://averagegamers.files.wordpress.com/2012/01/alduin_in_sovngarde.jpg?w=300&#038;h=195" alt="" width="300" height="195" /><p class="wp-caption-text">Alduin in Sovngarde</p></div>
<p>Now, as for the main quest, I thoroughly enjoyed it and at no point did it begin to feel laborious, however I must say, I was expecting the final battle with Alduin to be far more challenging than it was (I have played on Adept difficulty for the entirety of my journey thus far) as it was over in the blink of an eye, but perhaps that is just down to the fact that I’d concentrated on levelling up quite a lot beforehand and had, ahem, ‘aqcuired’ some pretty sweet weaponry and armor.  In any case, I found the entirety of the main quest extremely enjoyable and it is probably my favourite of the three Elder Scrolls games I’ve played.</p>
<p>Skyrim’s side-quests are, for me, what really makes this game and I have had so much fun doing them so far.  Stand outs for me have to be the Mage’s Guild (or College of Winterhold as it’s known) and the Thieve’s Guild (which takes insanely long but every hour of the 12 it took me was a genuine joy).  This is a game with <strong>100 hours </strong>of potential gameplay time, which is truly staggering in itself, but to make almost each and every hour of this as brilliantly immersive and thrilling as they are is a remarkable achievement and one that I think is completely unmatched.</p>
<p>As for the bugs that have now come to be synonymous with Bethesda’s work, Skyrim has plenty of them, however nowadays they are nothing compared to the days of Morrowind. Before Autosave became a feature of these games, if you had been particularly engrossed in a quest and hadn’t slept or manually saved the game for a while, literal hours of progress could be lost forever by becoming trapped in a shrub (yes, this actually happened to me).  I also recall sinking <strong>through </strong>a mountain path and finding myself stuck in a nightmarish white void from which there was no escape!</p>
<p>Skyrim’s bugs have, for me, been far less frustratingly punishing and far more entertaining and I for one find them really quite endearing. There’s nothing like talking to an NPC who is spazzing out on the spot, watching a dragon fly backwards across the sky, watching a chicken walking in thin air or see people falling from the sky for no apparent reason.  I also had an arrow stuck clean through my head for several days of gameplay time before it finally disappeared!  The bugs and glitches of today, for the most part, provide us all with unique, hilarious anecdotes and go some way towards making what already feels like a bespoke experience even more ‘yours’.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='420' height='315' src='http://www.youtube.com/embed/YaNZHfdCF_0?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p>I’m not normally one for forcing my game opinions on people as everyone is different, however Skryim is a game I would urge everyone to pick up and give a go, it really has something for every kind of gamer out there – whether you like to run &amp; gun (just replace the guns with destruction magic) or play it stealthy, whether you want to loot &amp; steal or play it industriously, whether you want to be a hero for the masses or a master criminal – Skyrim will provide an experience for you!</p>
<p>As you can probably tell, I could literally talk for hours and hours about this game, I could dissect it, provide an almost walkthrough-like analysis of it….but for the purposes of this casual gaming blog, this is where I will end my first article.</p>
<p>Skyrim is, in a word, remarkable, and was undoubtedly my GOTY2011 (sorry, Portal 2).</p>
<p>And of course, I cannot possibly write a blog post about Skyrim without an inclusion of the following in some way, shape or form….</p>
<p style="text-align:center;"><img class="size-full wp-image-1046 aligncenter" title="peter griffin arrow to knee" src="http://averagegamers.files.wordpress.com/2012/01/draft_lens18950167module155707779photo_1323487888tumblr_lvq29gt0lz1r6k0ako.jpg?w=510" alt=""   /></p>
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		<title>Power is nothing without control</title>
		<link>http://averagegamers.wordpress.com/2011/11/07/power-is-nothing-without-control/</link>
		<comments>http://averagegamers.wordpress.com/2011/11/07/power-is-nothing-without-control/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 14:07:46 +0000</pubDate>
		<dc:creator>Leeman</dc:creator>
				<category><![CDATA[General gaming]]></category>
		<category><![CDATA[Batman Arkham City]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[QTE]]></category>
		<category><![CDATA[realism]]></category>
		<category><![CDATA[Space Marine]]></category>
		<category><![CDATA[The Force Unleashed]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://averagegamers.wordpress.com/?p=970</guid>
		<description><![CDATA[(Thanks for the killer headline, Pirelli!) This weekend, Kim was gracious enough to let me have a go on her copy of Batman: Arkham City. It&#8217;s an astonishing game, although I did have some issues with the fight mechanics. I found myself a little frustrated with the way it played. A quick little vent on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=averagegamers.wordpress.com&amp;blog=10469698&amp;post=970&amp;subd=averagegamers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Lee's Gamerpic" src="http://averagegamers.files.wordpress.com/2011/09/avatar_lee.jpg?w=64&#038;h=65" alt="Lee's Gamerpic" width="64" height="65" />(Thanks for the killer headline, Pirelli!)</p>
<p>This weekend, Kim was gracious enough to let me have a go on her copy of Batman: Arkham City. It&#8217;s an astonishing game, although I did have some issues with the fight mechanics. I found myself a little frustrated with the way it played. A quick little vent on Facebook on Sunday morning led to a comment thread which went something like this:</p>
<blockquote><p><strong>Me:</strong> <em>&#8220;Arkham City&#8217;s fight mechanics: frustrating.&#8221;</em><br />
<strong>Others:</strong> <em>&#8220;While you *are* the lord and master of all mankind Lee, we do feel that we must respectfully question your above comment.&#8221;<br />
</em></p></blockquote>
<p>So, with this in mind I figured I&#8217;d put fingers to keyboard and explain myself.</p>
<p>However, before I continue with this opinion piece, I want to stress that Arkham City isn&#8217;t the only example of this behaviour in a game, so please don&#8217;t take this post as me having a go at what is probably one of the best games of 2011 (despite not being quite my cup of tea) &#8211; I&#8217;m not singling it out as the only culprit of this feeling of frustration &#8211; I&#8217;ve played plenty of games over the years which have frustrated me equally as much. With this in mind, please read on.</p>
<p>Videogames (and forgive me for paraphrasing The Matrix here) are a system of controls within an environment. Control of the charater is granted to the player via their (aptly named) controller &#8211; the player tells the character what to do. This is how it&#8217;s always been, right? So when I press a button, I want the character I&#8217;m controlling to carry out whatever action that corresponds with that button the instant I press it. By not allowing this to happen, the game is effectively removing control of that character from the player &#8211; in a cutscene this is fine, but in the middle of gameplay? That&#8217;s a big no-no. Forcing a player to effectively relinquish their control over their character mid-game goes completely against the grain of what a videogame is.</p>
<p>The jist of it is: If I tell the character to do something (with a button press), he/she should damn well do what I tell them to! I always figured that in a fight (judging by my extensive knowledge of fighting, with a grand total of zero fights under my belt&#8230;), that it was all to do with whoever was quicker off the mark &#8211; get in fast, and hit faster and harder than the other guy, so you&#8217;d think that hitting the punch button (known to some as &#8216;button-mashing&#8217;, which loosely translated means &#8216;The Way of the blazing punch button hyper turbo 3000&#8242;) faster than the other guy was the best way to win the fight (maybe throw in a kick, a jump and a couple of hadokens and you&#8217;re golden).</p>
<p>Now, you could argue that it&#8217;s more a limitation of the technology/coding of a game to now allow interruptions in animations/moves, and the arguement of videogames and realism is a weak one &#8211; yes, in the real world you can stop doing an action half way through if you want, but your world wasn&#8217;t created by a game studio with finite resources, but some games have allowed for cancellations/interruptions in animations/moves. I don&#8217;t want to get into the whole games/realism debate here, suffice it to say that putting realism into some games would just be wrong &#8211; imagine if Mario couldn&#8217;t jump as high as he could, for example &#8211; games are meant to be a form of escapism from reality, so there&#8217;s got to be a few unrealistic things happening, but getting &#8216;caught&#8217; in an animation shouldn&#8217;t be one of those things, in my opinion). Perhaps all this is just a limitation of current technology that I&#8217;m not comfortable with, but I don&#8217;t like my games becoming glorified <a href="http://en.wikipedia.org/wiki/Quick_time_event" target="_blank">Quick Time Events</a> (Henceforth, QTEs). As I said before, if I wanted rhythm and timing, I&#8217;d play Rock Band.</p>
<p><img class="alignright size-full wp-image-1002" title="QTE" src="http://averagegamers.files.wordpress.com/2011/11/qte.jpg?w=510" alt=""   />Speaking of QTEs, when did it become the trend to make all boss battles end with a QTE? Bulletstorm, Space Marine, Vanquish, The Force Unleashed and Bayonetta &#8211; I&#8217;m looking at you as some of the guilty parties. I don&#8217;t think I&#8217;ve ever heard any one of my friends tell me they enjoy QTEs (and I&#8217;d love to hear the reasons from anyone who does).</p>
<p>When a cutscene starts, I&#8217;ve always seen it as a reward for completing my previous task in the game &#8211; when one of these kicks in, I&#8217;ve put down my controller and I&#8217;m probably sipping on my cup of coffee. The last thing I want to do at this point is hammer the &#8216;A&#8217; button &#8211; I&#8217;m trying to watch the cutscene unfold. At this point, not only am I covered in recently spilled coffee, I&#8217;m also not concentrating on the bloody cutscene because I&#8217;m having to keep a sharp eye out for another bloody button prompt, so all that effort making something cool on the screen is wasted because I&#8217;m hunting for that elusive little flashing &#8216;X&#8217; button or whatever. The Force Unleashed and Bayonetta get a slight reprieve here because their QTEs didn&#8217;t punish you too much if you failed. I can&#8217;t say the same for the others as I&#8217;d not managed to fail any QTEs in the (because I&#8217;m awesome). Even so, FU, Quick Time Events.</p>
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			<media:title type="html">Lee&#039;s Gamerpic</media:title>
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			<media:title type="html">QTE</media:title>
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		<title>The Summer drought is over</title>
		<link>http://averagegamers.wordpress.com/2011/09/20/the-summer-drought-is-over/</link>
		<comments>http://averagegamers.wordpress.com/2011/09/20/the-summer-drought-is-over/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 12:30:57 +0000</pubDate>
		<dc:creator>Leeman</dc:creator>
				<category><![CDATA[General gaming]]></category>
		<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[Playstation Network]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Eurogamer Expo]]></category>
		<category><![CDATA[Games releases]]></category>
		<category><![CDATA[Gears of War 3]]></category>
		<category><![CDATA[Modern Warfare 3]]></category>

		<guid isPermaLink="false">http://averagegamers.wordpress.com/?p=967</guid>
		<description><![CDATA[I&#8217;m currently writing this in somewhat of a zombified stupor, given the small amount of sleep I got last night after getting back so late, so I apologise if this post becomes a bit of a ramble. After a fairly uneventful summer for videogames, it&#8217;s a big relief to see the release schedule pick up [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=averagegamers.wordpress.com&amp;blog=10469698&amp;post=967&amp;subd=averagegamers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="http://averagegamers.files.wordpress.com/2011/09/avatar_lee.jpg?w=64&#038;h=64" alt="Lee&#039;s Gamerpic" title="Lee&#039;s Gamerpic" width="64" height="64" class="alignright size-thumbnail wp-image-972" />I&#8217;m currently writing this in somewhat of a zombified stupor, given the small amount of sleep I got last night after getting back so late, so I apologise if this post becomes a bit of a ramble. </p>
<p>After a fairly uneventful summer for videogames, it&#8217;s a big relief to see the release schedule pick up the pace &#8211; the recent release of Space Marine kept some of the crew happy (except maybe for our own Adapt-&#8221;It&#8217;s-a-2-for-£30-game&#8221;-UK0). Last night saw a few of us head to our local branch of Game for the launch of Gears of War 3, which meant I got to grin like an idiot while carrying this:</p>
<div id="attachment_976" class="wp-caption aligncenter" style="width: 318px"><a href="http://averagegamers.files.wordpress.com/2011/09/gears3_epic.jpg"><img src="http://averagegamers.files.wordpress.com/2011/09/gears3_epic.jpg?w=510" alt="" title="Gears 3 Epic Edition"   class="size-full wp-image-976" /></a><p class="wp-caption-text">Not pictured: The slightly more irate version of me 5 minutes before when I thought people were pushing into the queue &quot;to buy my bloody Epic Edition which I&#039;ve already bloody paid for&quot;</p></div>
<p>I know I was going a bit stir-crazy over the summer months, especially as the weather this year has been less than stellar, and so the usual antics of pub-gardens, beaches and other such niceties didn&#8217;t really happen, which meant the usual quiet summer for videogames was felt more keenly than in past years (at least from my perspective). It does annoy me a little, having a few months with very few games being released. I know it&#8217;s all to do with the whole Christmas rush and companies want to maximise their profits, it&#8217;s just a real shame that in &#8216;sunny old England&#8217; (and I use the term &#8216;sunny&#8217; in it&#8217;s loosest possible terms) we have very little to look forward to in the summer months in terms of games.</p>
<p>At least now, for the next few months leading up to Christmas, we&#8217;ve got quite a lot of big releases to look forward to, in no particular order:</p>
<p><a href="http://www.elderscrolls.com/" target="_blank">The Elder Scrolls V: Skyrim</a><br />
<a href="http://www.batmanarkhamcity.com/" target="_blank">Batman: Arkham City</a><br />
<a href="http://acecombatassaulthorizon.namcobandaigames.eu/" target="_blank">Ace Combat: Assault Horizon</a><br />
<a href="http://halo.xbox.com/en-us/intel/titles/haloanniversary" target="_blank">Halo: Combat Evolved Anniversary</a><br />
<a href="http://www.battlefield.com/uk" target="_blank">Battlefield 3</a><br />
<a href="http://www.callofduty.com/mw3" target="_blank">Modern Warfare 3</a><br />
<a href="http://forzamotorsport.net/en-us/Default.aspx" target="_blank">Forza 4</a><br />
<a href="http://ghostrecon.uk.ubi.com/" target="_blank">Ghost Recon: Future Soldier</a></p>
<p>And that&#8217;s just on the Xbox &#8211; I&#8217;ve not mentioned much about other systems (mainly because they get relatively little of my gaming time, which I do find to be a shame sometimes, but the releases there rarely fail to grab me as much as the Xbox release schedule). I do however want Mario Kart 7 and Super Mario 3D Land (although I do need to get a 3DS first&#8230;)</p>
<p>The best thing about the above releases? We&#8217;ll get to try out nearly all of them at the <a href="http://www.eurogamer.net/expo/">Eurogamer Expo</a> this weekend! I&#8217;ll see if we can&#8217;t write some sort of collaborative report after the weekend for those of you not attending.</p>
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			<media:title type="html">Leeman</media:title>
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			<media:title type="html">Gears 3 Epic Edition</media:title>
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		<title>Videogames and Cheeseburgers</title>
		<link>http://averagegamers.wordpress.com/2011/09/10/videogames-and-cheeseburgers/</link>
		<comments>http://averagegamers.wordpress.com/2011/09/10/videogames-and-cheeseburgers/#comments</comments>
		<pubDate>Sat, 10 Sep 2011 14:05:09 +0000</pubDate>
		<dc:creator>adaptuk0</dc:creator>
				<category><![CDATA[General gaming]]></category>

		<guid isPermaLink="false">http://averagegamers.wordpress.com/?p=956</guid>
		<description><![CDATA[Like a lot of people, I enjoy a good cheeseburger. I know what I want in my burger, how it should be cooked and what I&#8217;ll be eating when it&#8217;s been unwrapped. So why should the games industry be any different? After all our cheeseburgers aren&#8217;t cheap either! The current trend with most triple A [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=averagegamers.wordpress.com&amp;blog=10469698&amp;post=956&amp;subd=averagegamers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-467 alignright" title="Adam's Gamerpic" src="http://averagegamers.files.wordpress.com/2009/11/adam_gamerpic.png?w=510" alt="Adam Pattenden"   />Like a lot of people, I enjoy a good cheeseburger. I know what I want in my burger, how it should be cooked and what I&#8217;ll be eating when it&#8217;s been unwrapped. So why should the games industry be any different? After all our cheeseburgers aren&#8217;t cheap either!</p>
<p>The current trend with most triple A titles is to release a game with a multitude of playable modes and options, which increases the amount of time a player can spend within the franchise. Some franchises (Bioshock, Dead Space, Uncharted to name but a few..) have all decided that after a fantastic first installation in the franchise, what the game needs is a competitive multiplayer option. Now when I buy a game it&#8217;s usually because I&#8217;m intrigued by one of the game modes. I buy single player games for their story (Alan Wake, Red Dead Redemption, Dead Space) and multiplayer titles for the well implemented online experience (Call of Duty, Battlefield, Gears of War).</p>
<p>Based on that list of titles you&#8217;re probably thinking “well those multiplayer games have great stories too” and you&#8217;d be right. I believe the principle behind why those games have developed into well oiled multi-mode franchises is simple; they were multiplayer orientated titles first. We all know the tried and tested FPS mechanics work and are easy to adapt to, let&#8217;s just apply them to a story. They are the all you can eat option of the gaming world, you can devour to your hearts content because there are plenty of options.</p>
<p>Going back to my original point, I like a good cheeseburger. I liked Dead Space, it had all the right juicy morsels I needed in a 3<sup>rd</sup> person survival horror game to sink my teeth into. So when I heard that a second game had been pushed into the pipeline I was genuinely exited. I didn&#8217;t like Dead Space 2. It wasn&#8217;t because of the story, or the graphics, it was because they had strapped a silly half-assed attempt at competitive multiplayer on the side which felt like the unwanted baby of Left4Dead meets Waterworld. Why waste time and resources on a pointless feature, a feature I would have happily bought the game without. I could have said “if you don&#8217;t like it, don&#8217;t play it” but then it feels like I’ve just chucked money away. After all I buy cheeseburgers without pickles in, because I don&#8217;t like them.</p>
<p>&nbsp;</p>
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			<media:title type="html">AdaptUK0</media:title>
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		<title>Spoilers (Warning: No spoilers)</title>
		<link>http://averagegamers.wordpress.com/2011/08/11/spoilers-warning-no-spoilers/</link>
		<comments>http://averagegamers.wordpress.com/2011/08/11/spoilers-warning-no-spoilers/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 11:54:02 +0000</pubDate>
		<dc:creator>Leeman</dc:creator>
				<category><![CDATA[General gaming]]></category>
		<category><![CDATA[Hype]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[Spoilers]]></category>
		<category><![CDATA[Study]]></category>

		<guid isPermaLink="false">http://average-gamers.co.uk/?p=907</guid>
		<description><![CDATA[There was an article posted on /Film last night detailing a study on spoilers and how they&#8217;re good for an audience. I won&#8217;t go into a blow-by-blow analysis of the study (I&#8217;ll just let you read it for yourself). Now, I know that some people go to painstaking lengths to avoid spoilers for upcoming movies [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=averagegamers.wordpress.com&amp;blog=10469698&amp;post=907&amp;subd=averagegamers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://averagegamers.files.wordpress.com/2010/01/lee_gamerpic_1.png"><img class="alignright size-full wp-image-556" title="Lee's Gamerpic" src="http://averagegamers.files.wordpress.com/2010/01/lee_gamerpic_1.png?w=510" alt="Lee's Gamerpic"   /></a></p>
<p>There was an <a href="http://www.slashfilm.com/spoilers-good-study/" target="_blank">article posted on /Film last night</a> detailing a study on spoilers and how they&#8217;re good for an audience. I won&#8217;t go into a blow-by-blow analysis of the study (I&#8217;ll just let you read it for yourself).</p>
<p>Now, I know that some people go to painstaking lengths to avoid spoilers for upcoming movies and games. I have to say that for the most part, I&#8217;m not one of them.</p>
<p>Mrs LeemanRuss (aka: <a href="http://twitter.com/riotgirl86" target="_blank">Kim</a>) once said to me: &#8220;Lee, you over-hype yourself on games by reading too much about them before they&#8217;re released.&#8221; (I&#8217;m probably paraphrasing somewhat here &#8211; she most likely also commented on my stunning physique and supreme intellect too). This was during one of my usual internet-scouring sessions watching videos of the upcoming <a href="http://www.battlefield.com/battlefield3" target="_blank">Battlefield 3</a> and <a href="http://www.spacemarine.com" target="_blank">Space Marine</a> games.</p>
<div id="attachment_938" class="wp-caption aligncenter" style="width: 280px"><img class="size-full wp-image-938" title="Not quite the spoiler I was thinking of" src="http://averagegamers.files.wordpress.com/2011/08/spoiler.jpg?w=510" alt="Not quite the spoiler I was thinking of"   /><p class="wp-caption-text">Not quite the spoiler I was thinking of</p></div>
<p>She did make a very good point though &#8211; I&#8217;d been hyping up <a href="http://www.brinkthegame.com" target="_blank">Brink</a> to myself and <a href="http://www.facebook.com/home.php#/group.php?gid=37832936722" target="_blank">Team Gash</a> ever since I&#8217;d first read about it just before the <a href="http://www.eurogamer.net/expo/">Eurogamer Expo</a> in 2009.</p>
<p>Eighteen months later, after watching video after video and poring over many pre-release articles and hands-on tests, it was released, to much disappointment for us all. Now, it&#8217;s not strictly a &#8216;spoiler&#8217; in terms of storyline, but I&#8217;d definitely over-hyped it to myself.<br />
That and the fact that (and I’ve said this many times before to people) Splash Damage concentrated too much on ‘dress-up’ for the characters which nobody really pays any attention to anyway (other than to determine if they’re friend or foe), the awful AI of your team-mates and god-like accuracy of the enemy bots, plus the rage-inducing lack of a FUCKING LOBBY SYSTEM (Yes, I’m never letting this one go…).</p>
<p>I do find that I don&#8217;t really mind hearing major plot twists beforehand &#8211; I&#8217;m not a huge fan of surprises &#8211; and while I won&#8217;t necessarily read spoilers to the point of knowing exactly when Character A gets killed and by whom, I do tend to like to know a little of the over-arching storyline beforehand, ie: Will they save the world/defeat the evil genius/find their car? (MASSIVE HINT: Yes, in 99% of cases). A good example, if slightly off our chosen topic of videogames, will be when Kim and I started watching Dexter and before we were even halfway through the second season, I hit Wikipedia and read ahead all the way to the end of Season 5 (but with a memory like mine I&#8217;d forgotten most of what I&#8217;d read by the time it came around!)</p>
<p>In terms of gaming, any Halo fan worth their salt will have known the outcome of <a href="http://www.bungie.net/projects/reach/default.aspx" target="_blank">Halo Reach</a> long before the game came out, and yet somehow this didn’t deter $200million being spent on day 1 of it’s release. I certainly enjoyed the single player campaign, and seeing exactly how it tied in with the original Halo (and yes, smartypants, I know a lot more people bought it for the multiplayer than the campaign).</p>
<p><img class="alignright size-medium wp-image-942" title="Atlas and P-Body" src="http://averagegamers.files.wordpress.com/2011/08/portal2.jpg?w=210&#038;h=210" alt="Atlas and P-Body" width="210" height="210" />However, (and that&#8217;s a big &#8216;however&#8217;, er, however); there are certain films/games where I don&#8217;t want to be spoiled. Film-wise, it was Inception – I deliberately kept my nose out of any spoilers for that one. Game-wise, <a href="http://www.thinkwithportals.com" target="_blank">Portal 2</a> was a game that I made sure I didn’t hear anything of the plot beforehand. I can’t quite put my finger on why, out of all the games I play (spanning genres from First-person Shooters all the way to Third-person Shooters) that I didn’t want to know what happens in this one. Of course, now I’m going to completely contradict myself and that <a href="http://www.slashfilm.com/spoilers-good-study/" target="_blank">study</a> by naming Portal 2 as my Game of the Year (so far). I thoroughly enjoyed the experience from start to finish, and I had zero clue about the storyline, other than the premise of it being set after the original Portal (and that Stephen Merchant was providing the voice of Wheatley). That still hasn&#8217;t deterred me from reading any and all details I can find about Battlefield 3, Modern Warfare 3, Gears 3 and Space Marine, however.</p>
<p>I think, for me, as long as I know the outcome of the story, I can concentrate on enjoying the actual journey of the characters (or in a games case, my journey) from the start to the end.</p>
<p>And if I’d known you’d have to play as that long-haired emo fop Raiden for over half of MGS2, I’d have saved myself £30…</p>
<p><img class="aligncenter size-full wp-image-943" title="F this guy" src="http://averagegamers.files.wordpress.com/2011/08/raiden.jpg?w=510" alt="F this guy"   /></p>
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			<media:title type="html">Leeman</media:title>
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			<media:title type="html">Lee&#039;s Gamerpic</media:title>
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			<media:title type="html">Not quite the spoiler I was thinking of</media:title>
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			<media:title type="html">Atlas and P-Body</media:title>
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			<media:title type="html">F this guy</media:title>
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		<title>Videogames are bad for you?</title>
		<link>http://averagegamers.wordpress.com/2010/12/06/videogames-are-bad-for-you/</link>
		<comments>http://averagegamers.wordpress.com/2010/12/06/videogames-are-bad-for-you/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 19:35:17 +0000</pubDate>
		<dc:creator>Leeman</dc:creator>
				<category><![CDATA[General gaming]]></category>
		<category><![CDATA[addiction]]></category>
		<category><![CDATA[idiots]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://average-gamers.co.uk/?p=908</guid>
		<description><![CDATA[Tonight at 8:30 GMT on BBC1, Panorama have a programme about videogames and addiction (yes, that old, long-dead, desiccated equine-corpse). Now, forgive me if I&#8217;m repeating myself, but given how it&#8217;s stirred up the gaming community today, I figured I should mention it here. Suffice it to say that the games industry aren’t overly happy [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=averagegamers.wordpress.com&amp;blog=10469698&amp;post=908&amp;subd=averagegamers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-556" title="Lee's Gamerpic" src="http://averagegamers.files.wordpress.com/2010/01/lee_gamerpic_1.png?w=510" alt="Lee's Gamerpic"   />Tonight at 8:30 GMT on BBC1, Panorama have a programme about videogames and addiction (yes, that old, long-dead, desiccated equine-corpse).</p>
<p>Now, forgive me if <a href="http://average-gamers.co.uk/2010/04/27/the-scarier-side-of-gaming/" target="_blank">I&#8217;m repeating myself</a>, but given how it&#8217;s stirred up the gaming community today, I figured I should mention it here.</p>
<p>Suffice it to say that the games industry aren’t overly happy about the programme and its agenda, as you’d expect.</p>
<p>Eurogamer posted <a href="http://www.eurogamer.net/articles/2010-12-06-uk-game-industry-hits-back-at-panorama" target="_blank">this article</a> which collated various viewpoints from across our beloved industry.</p>
<div id="attachment_917" class="wp-caption alignright" style="width: 250px"><img class="size-full wp-image-917 " title="&quot;Think of my kill/death ratio, dad!&quot;" src="http://averagegamers.files.wordpress.com/2010/12/game_addiction.jpg?w=510" alt="&quot;Think of my kill/death ratio, dad!&quot;"   /><p class="wp-caption-text">&quot;Think of my kill/death ratio, dad!&quot;</p></div>
<p>Edge spoke to one of the <a href="http://www.next-gen.biz/features/panorama-on-gaming-addiction" target="_blank">reporters on the show</a> who revealed they <em>didn’t even look at games like Farmville</em> (yes, Farmville. <strong>FARMVILLE</strong> for fuck&#8217;s sake &#8211; that ever-present, news-feed spamming, time devouring boring &#8216;social&#8217; click-grind where people constantly badger their Facebook friends for those extra pieces they need to build a bloody virtual barn), where developers Zynga have openly admitted they designed it to be addictive. Instead the BBC concentrated on the easier targets like World of Warcraft, presumably Black Ops (&#8220;we were hoping to go out in November to coincide with the release of Call Of Duty: Black Ops&#8221; says Raphael Rowe) and other more mainstream titles &#8211; not that you’d consider Farmville a ‘niche’ title, given it’s the most played game in the history of, well, ever, (apparently). I guess most of Panorama’s researchers have been playing it too much to notice…</p>
<p>One thing that did make me chuckle was when user &#8216;dadredster&#8217; on Eurogamer pointed out that the BBC have their own games division, but <a href="http://www.develop-online.net/news/36517/BBC-Worldwide-Our-games-are-not-addictive" target="_blank">don&#8217;t consider theirs to be the stuff of addiction</a> (read: actually any good).</p>
<p>On a lighter note, GamesRadar decided to take a more <a href="http://www.gamesradar.com/xbox360/xbox-360/news/panoramas-game-addiction-special-the-gamesradar-parody/a-2010120215629569069/g-20060321132945404017" target="_blank">mocking stance</a> with regards to the BBC&#8217;s promo for the show.</p>
<p>Many have said that anything can be addictive if it&#8217;s done to excess &#8211; in terms of children being addicted, it&#8217;s about controlling them &#8211; if parents use the PC or console as a cheap babysitter then the child is bound to become addicted.</p>
<p>Eurogamer&#8217;s follow-up article (presented <a href="http://www.eurogamer.net/articles/2010-12-06-just-one-more-go-article" target="_blank">here</a>) quotes some of the kids who have experienced this addiction, in order to give more insight into the issue. The one quote that stood out for me was this:</p>
<blockquote><p><em>Take Joe. Having quit gaming, he suggests people should &#8220;go out and get smashed&#8221; instead.</em></p></blockquote>
<p>This guy is a fucking genius (yes, that was sarcasm). Rather than keep kids off the streets (and risk their &#8216;addiction&#8217; to a harmless substance), send &#8216;em out with a bottle of White Lightning and see what damage is done then&#8230; It&#8217;s no wonder the Videogames Industry gets a bad-rep with morons like this giving advice on how to avoid addiction.</p>
<p>I can see myself watching tonight and becoming more and more annoyed at the wild claims the programme is sure to make about our favourite past-time. I&#8217;d like to be pleasantly surprised, but I&#8217;m sure I won&#8217;t. Well done to the BBC for pushing the envelope.</p>
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			<media:title type="html">Leeman</media:title>
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			<media:title type="html">&#34;Think of my kill/death ratio, dad!&#34;</media:title>
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		<title>Will Halo Reach keep it clean?</title>
		<link>http://averagegamers.wordpress.com/2010/08/11/will-halo-reach-keep-it-clean/</link>
		<comments>http://averagegamers.wordpress.com/2010/08/11/will-halo-reach-keep-it-clean/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 14:22:27 +0000</pubDate>
		<dc:creator>Andrew Giddings</dc:creator>
				<category><![CDATA[General gaming]]></category>
		<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[level up]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[Playstation Network]]></category>
		<category><![CDATA[unlocks]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://average-gamers.co.uk/?p=873</guid>
		<description><![CDATA[I&#8217;ve been finding a lot of games rather less fulfilling lately, and embarked on a period of soul-searching in order to figure out why. Perhaps as I get older, I thought, I view the hours spent gaming not as an amusing way to pass the time, but as time wasted as I edge towards my demise. Maybe I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=averagegamers.wordpress.com&amp;blog=10469698&amp;post=873&amp;subd=averagegamers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="http://averagegamers.files.wordpress.com/2010/01/andy_gamerpic.png?w=510" alt="Andy Giddings" title="Andy&#039;s Gamerpic"   class="alignright size-full wp-image-463" />I&#8217;ve been finding a lot of games rather less fulfilling lately, and embarked on a period of soul-searching in order to figure out why.</p>
<p>Perhaps as I get older, I thought, I view the hours spent gaming not as an amusing way to pass the time, but as time wasted as I edge towards my demise. Maybe I have begun to consider each unlocked Achievement less as a badge of honour, more of a Real Life opportunity missed. If I gathered up all of the hours spend gaming over my life and dedicated them to education and experience, how many languages would I speak? How many musical instruments would I play? How many people would I have met who might have influenced and enriched my life?</p>
<p>Then I realised it&#8217;s none of that foolishness. It&#8217;s simply because game-making folk are relying on unlockables instead of gameplay in order to keep people playing.</p>
<p>RPGs started the ball rolling. Gaining XP, levelling up and unlocking new items and abilities make people feel as though they&#8217;re moving forward and making progress. But in a single-player RPG, you&#8217;re still heading towards completion of the game. The end is always in sight.</p>
<p><img src="http://averagegamers.files.wordpress.com/2010/08/achievement.jpg?w=510" alt="" title="Achievement Unlocked"   class="alignright size-full wp-image-902" />Enter the MMORPG. Enter World of Warcraft. While not the first game to use this method, nothing has done it so successfully before. No one reading this needs to be told about the this game&#8217;s reputation for pulling people in and keeping them there. What keeps people online is the promise of progression. But while levelling up has always been the core of the RPG experience, it has now become a staple in many more genres, particularly when it comes to online gaming. Why? Because it works. It keeps people playing.</p>
<p>The example leaping to most minds here will be the Modern Warfare games. CoD4 was, and still is, rather good. The maps were well designed, weapons were balanced and it was fun to play. And players knew that when the yellow bar at the bottom of the screen filled up they would advance a rank. Perhaps a new weapon or enhancement would become available.</p>
<p>Following the success of this, Modern Warfare 2 was positively bloated with unlockables. Lots of perks, dozens of weapons and hundreds of callsigns became available to those who would put in the hours. Most people agreed that the maps, although more detailed, were flawed. Weapons were imbalanced and gameplay just became tedious more quickly.</p>
<p>And yet people are still blistering their thumbs to get the last few ranks and callsigns. Unlockables have become the crystal meth of the gaming industry. The design itself can be sloppy, the gameplay dull and imbalanced, but your customers will keep coming back for that next hit. How many people can honestly say that they would have continued to play games like Modern Warfare 2 and Bad Company 2 if all of the content was available from square one? Is it the fun of playing that keeps you coming back for more? Or is it the buzz you get from big thumping &#8220;You&#8217;ve been promoted&#8221; noises and the clack-clunk-click of your newly unlocked machine gun being cocked and loaded?</p>
<p>One notable exception thus far is Halo. So far, online gamers have had all weapons available to the from the outset, and I hope Halo:Reach keeps it that way. The games have plenty of longevity in single player, co-op and online, and they do it with good gameplay and design, not by using drug-pusher tactics. Sure, there will be a few helmets and whatnot to gain, but I don&#8217;t want to have to spend hundreds of  hours of my life just so I can access all of the content on the disc. Keep it old fashioned, Bungie; I like your style.</p>
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			<media:title type="html">Wednesday Child</media:title>
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			<media:title type="html">Achievement Unlocked</media:title>
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		<title>Rumble &#8211; is it needed?</title>
		<link>http://averagegamers.wordpress.com/2010/08/11/rumble-is-it-needed/</link>
		<comments>http://averagegamers.wordpress.com/2010/08/11/rumble-is-it-needed/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 11:26:50 +0000</pubDate>
		<dc:creator>Leeman</dc:creator>
				<category><![CDATA[General gaming]]></category>
		<category><![CDATA[force feedback]]></category>
		<category><![CDATA[haptic feedback]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[sixaxis]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://average-gamers.co.uk/?p=868</guid>
		<description><![CDATA[I&#8217;ve been saving this article for a rainy day, and since the weather was pretty cruddy yesterday, here it is, er, now, on this gloriously sunny day&#8230; Yeah yeah, be quiet. A while ago Kotaku published this short opinion piece on rumble/force feedback in games, which in turn was a reaction to a piece from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=averagegamers.wordpress.com&amp;blog=10469698&amp;post=868&amp;subd=averagegamers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-556" title="Lee's Gamerpic" src="http://averagegamers.files.wordpress.com/2010/01/lee_gamerpic_1.png?w=510" alt="Lee's Gamerpic"   />I&#8217;ve been saving this article for a rainy day, and since the weather was pretty cruddy yesterday, here it is, er, now, on this gloriously sunny day&#8230; Yeah yeah, be quiet.</p>
<p>A while ago Kotaku published this short opinion piece on rumble/force feedback in games, which in turn was a reaction to <a href="http://www.next-gen.biz/features/kudo-tsunoda-rumble-is-rudimentary" target="_blank">a piece from Edge</a>.<br />
Go and take a look at Kotaku and see what you make of it: <a title="Kotaku article" href="http://kotaku.com/5582214/rumble-might-be-rudimentary-but-i-still-like-it" target="_blank">Kotaku article</a>.</p>
<div id="attachment_881" class="wp-caption alignright" style="width: 167px"><img class="size-medium wp-image-881" title="Wrong Rumble. Just don't let Michael Bay get his hands on this one..." src="http://averagegamers.files.wordpress.com/2010/08/rumble.jpg?w=157&#038;h=300" alt="Wrong Rumble. Just don't let Michael Bay get his hands on this one..." width="157" height="300" /><p class="wp-caption-text">Wrong Rumble. Just don&#039;t let Michael Bay get his hands on this one...</p></div>
<p>All done? Good. I found myself agreeing with the Kotaku writer &#8211; and it doesn&#8217;t do anything to increase my (already low) enthusiasm for Kinect. I like having rumble. Feeling the &#8216;kick&#8217; of a gun as you pull the trigger, feeling the impact of every punch and kick in Street Fighter, feeling the clunk of a gear change in GRiD and everything else the rumble motors in a controller have been used for (the Psycho Mantis encounter in Metal Gear Solid being my personal favourite).</p>
<p>Playing certain Wii games with the classic controller or a Wavebird Gamecube controller often feel strange to me now &#8211; hitting a wall at top speed in Mario Kart just doesn&#8217;t feel right (literally).</p>
<p>Of course, both articles quote Kudo Tsunoda (general manager of Microsoft Game Studios) as saying that &#8220;rumble is such a rudimentary form of haptic feedback&#8221; &#8211; he then goes on to extol the virtues of Kinect and the <del>world peace</del> changes to the way we play games that it&#8217;s going to bring &#8211; all marketing and PR spin, I would assume (well, he&#8217;s hardly going to talk down his company&#8217;s latest product, is he?).</p>
<p>I for one, lament the day that rumble is phased out of our controllers. Here&#8217;s hoping Kinect is merely used as an add-on and not a replacement for the controller.</p>
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			<media:title type="html">Leeman</media:title>
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			<media:title type="html">Wrong Rumble. Just don&#039;t let Michael Bay get his hands on this one...</media:title>
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		<title>E3 Thoughts</title>
		<link>http://averagegamers.wordpress.com/2010/06/21/e3-thoughts/</link>
		<comments>http://averagegamers.wordpress.com/2010/06/21/e3-thoughts/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 11:13:29 +0000</pubDate>
		<dc:creator>Leeman</dc:creator>
				<category><![CDATA[General gaming]]></category>
		<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[Playstation Network]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Expo]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Natal]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://average-gamers.co.uk/?p=831</guid>
		<description><![CDATA[So, after watching some of the coverage last week, what were my highlights from this year&#8217;s E3 offering? The press conferences by Nintendo, Sony and Microsoft were the usual blend of camp, meme-creating presentations, with a few nuggets of good games thrown in for good measure. Press conferences aside, it was really good to see [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=averagegamers.wordpress.com&amp;blog=10469698&amp;post=831&amp;subd=averagegamers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="http://averagegamers.files.wordpress.com/2010/01/lee_gamerpic_1.png?w=510" alt="Lee&#039;s Gamerpic" title="Lee&#039;s Gamerpic"   class="alignright size-full wp-image-556" />So, after watching some of the coverage last week, what were my highlights from this year&#8217;s E3 offering?</p>
<p>The press conferences by Nintendo, Sony and Microsoft were the usual blend of camp, <a href="http://www.youtube.com/watch?v=iTYtH28esTg" target="_blank">meme-creating</a> presentations, with a few nuggets of good games thrown in for good measure. Press conferences aside, it was really good to see some more information revealed on Gears of War 3 and Halo: Reach.</p>
<p>You can watch the press conferences in full here (If you can stomach the hype and marketing/PR hyperbole which comes with them, of course):<br />
<a href="http://e3.gamespot.com/press-conference/nintendo-e3/" target="_blank">Nintendo press conference</a><br />
<a href="http://e3.gamespot.com/press-conference/sony-e3/" target="_blank">Sony press conference</a><br />
<a href="http://e3.gamespot.com/press-conference/microsoft-e3/" target="_blank">Microsoft press conference</a></p>
<p><A href="http://twitter.com/therealcliffyb" target="_blank">Cliff Bleszinski</a> conducted a short interview on <a href="http://www.youtube.com/e3" target="_blank">IGN&#8217;s live coverage</a> and gave a running commentary on a short gameplay segment of Gears 3&#8242;s campaign, which, finally, gets 4-player co-op. He also detailed their new co-op mode, called &#8216;Beast&#8217;, which sees players assume the role of the Locust. It should definitely make a nice diversion from Horde, which, if Gears 2 was anything to go by, will be played to death by <a href="http://www.facebook.com/group.php?gid=37832936722&amp;ref=ts" target="_blank">Team Gash</a> when we get our hands on it!</p>
<p><img src="http://averagegamers.files.wordpress.com/2010/06/reach_firefight.jpg?w=510" alt="3 Spartans in Halo: Reach Firefight" title="Firefight"   class="alignright size-full wp-image-857" />In a similar vein, Bungie <a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;link=BWU_061810" target="_blank">detailed Halo: Reach&#8217;s Firefight mode</a> (as well as many other details about the game), which is really sounding like it&#8217;s going to be great fun (and we can now turn off those damned Skull modifiers, including the retarded &#8216;Black Eye&#8217; one&#8230;). <a href="http://average-gamers.co.uk/2010/05/03/halo-reach-beta-first-impressions/">From my short burst of play through the Reach Beta</a>, I&#8217;m definitely looking forward to the final Halo game from Bungie &#8211; a lot of my hopes for the series were realised in the Beta, and so things are looking good. Time to book September 14th off of work&#8230;</p>
<p>In terms of new tech, Microsoft&#8217;s Project Natal finally got rid of the awful name in exchange for (the slightly less-awful) &#8216;Kinect&#8217;. Sony unveiled their &#8216;Move&#8217; stuff too, although as noted in a <a href="http://average-gamers.co.uk/2010/01/21/videogames-in-motion/">previous post</a>, I&#8217;m not overly excited about either of them (except for maybe getting the chance to say &#8220;Xbox; On!&#8221; in a Star Trek manner every time I want to switch it on).</p>
<p>Nintendo managed to wow me with their <a href="http://e3.nintendo.com/3ds/" target="_blank">3DS</a> though &#8211; although without having seen the 3D effect in person, I can&#8217;t pass judgement, but I&#8217;m sure it&#8217;ll be good. I&#8217;m just hoping they make the casing more akin to the DS Lite or DSi though. I&#8217;ll have to get my sticky paws on one as soon as they&#8217;re released!</p>
<p>Of course, I&#8217;m not going to harp on too much, lest this post turn into War and Peace &#8211; if you want to catch up on this year&#8217;s E3, check out some of Eurogamer&#8217;s E3 coverage here: <a href="http://www.eurogamer.net/e3" target="_blank">http://www.eurogamer.net/e3</a>.</p>
<p>Until next time, game-fans!</p>
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		<title>The issue of immersion</title>
		<link>http://averagegamers.wordpress.com/2010/06/07/the-issue-of-immersion/</link>
		<comments>http://averagegamers.wordpress.com/2010/06/07/the-issue-of-immersion/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 13:36:03 +0000</pubDate>
		<dc:creator>Elliot</dc:creator>
				<category><![CDATA[General gaming]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://average-gamers.co.uk/?p=834</guid>
		<description><![CDATA[For me, art is first and foremost a source of escapism. Whether or not you buy the &#8220;videogames can be art&#8221; argument, it&#8217;s hard to deny that games can offer windows of unparalleled clarity into fictional worlds. With games, you&#8217;re not merely reading about or watching the inhabitants of these places, you are an inhabitant. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=averagegamers.wordpress.com&amp;blog=10469698&amp;post=834&amp;subd=averagegamers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://averagegamers.files.wordpress.com/2010/04/elliot_gamerpic.png"><img class="alignright size-full wp-image-790" title="Elliot's Gamerpic" src="http://averagegamers.files.wordpress.com/2010/04/elliot_gamerpic.png?w=510" alt="Elliot's Gamerpic"   /></a>For me, art is first and foremost a source of escapism. Whether or not you buy the &#8220;videogames can be art&#8221; argument, it&#8217;s hard to deny that games can offer windows of unparalleled clarity into fictional worlds. With games, you&#8217;re not merely reading about or watching the inhabitants of these places, you <em>are</em> an inhabitant. You&#8217;re <em>in</em> these places.</p>
<p>RPGs and open-world games tend to be my favourites, so perhaps this applies to me more than most. All the same, I&#8217;m sure every gamer has got so wrapped up in a game that they tend to forget the outside world (hell, it&#8217;s just not as exciting, is it?). But what happens when the spell is broken?</p>
<p>Again, this may be a personal problem. I&#8217;m not terribly persistent with games. If I come across a particularly tricky section, I&#8217;m more likely to leave the game in a huff than try the same bit repeatedly (case in point: I got stuck on FFXIII about a month ago and I&#8217;m still yet to return to it). Sometimes, I don&#8217;t even get stuck! I&#8217;ll just forget to play the game for a couple of days, and as time goes on it gets harder and harder to plunge back in. When I do finally revisit, the game is still enjoyable, but the feeling of immersion and wonderment is replaced with disconnect and mild apathy. It&#8217;s troubling. I spent a good chunk of last summer playing Fallout 3, and after hours and hours exploring the Capital Wasteland I decided it was probably one of my favourite games. I couldn&#8217;t finish it at the time, because I was unable to get hold of the expansions (Fallout 3 requires DLC to get the &#8220;full&#8221; story).</p>
<p>I finally got hold of the necessary &#8220;Broken Steel&#8221; DLC a few weeks ago, and.. well, I&#8217;m still playing through it. The problem is I&#8217;m just not as invested in Fallout 3 as I was last summer. Before, the evocative power and detail of the world captivated me. Now, I can see the flaws more clearly. The jerky animation and the repetitive indoor environments are a whole lot more apparent. I don&#8217;t feel like I&#8217;m entering the world, in fact I&#8217;m very aware I&#8217;m playing a game.</p>
<p>This might read like a piece about the perils of addiction. In fact, it&#8217;s more like the opposite. While I certainly don&#8217;t condone becoming severely addicted to any game, it can pay to appreciate immersion (of course, the best immersion is subliminal, so you may not even notice!). What I mean is you should make time for the games you love. See them through to the end if you can. Spend too much time away, and the game&#8217;s strange power over you may have evaporated.</p>
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